![]() ![]() In the future (probably later this year) I expect NVIDIA will release drivers that allow the usage of Fermi devices in WDDM 2.0 mode.įor example, this R340 driver is compatible with both Q600 and QK600, and should allow you to use both devices in Win10: This is a WDDM 1.3 driver and will work correctly in win 10 both for Kepler and Fermi devices. To use both Fermi and Kepler devices in the same Win 10 system CURRENTLY it is recommended that you use a driver from the R340 branch. ![]() The latest drivers currently are from the R352 branch. Your Quadro K600 is a Kepler device and currently has WDDM 2.0 (i.e. Your Quadro 600 is a Fermi device, and currently only has WDDM 1.3 support via NVIDIA drivers (this will change in the future). in systems with certain mixed GPU configurations.) All models support Transparency AA (starting with version 91.47 of the ForceWare drivers) and PureVideoġ28–256 System RAM incl.I’m not an expert on this as windows 10 is pretty new, but the new WDDM model in windows 10 imposes some nuances on behavior of NVIDIA GPU devices from architecturally different generations (i.e.All models support Direct3D 9.0c and OpenGL 2.1.The GeForce FX series runs vertex shaders in an arrayįurther information: GeForce 6 series and Curie (microarchitecture).All models support Direct3D 9.0a and OpenGL 1.5 (2.1 (software) with latest drivers).Features – Added features that are not standard as a part of the two graphics libraries.ĭesktop GPUs Pre-GeForce įurther information: Fahrenheit (microarchitecture) Modelįurther information: GeForce FX series and Rankine (microarchitecture).Vulkan – Maximum version of Vulkan fully supported.OpenCL – Maximum version of OpenCL fully supported.OpenGL – Maximum version of OpenGL fully supported.Direct3D – Maximum version of Direct3D fully supported.Bus width – Maximum bit width of the memory bus or buses used.Bus type – Type of memory bus or buses used.Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width.This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Fillrate – Maximum theoretical fill rate in textured pixels per second. ![]() In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed. Over time the number, type, and variety of functional units in the GPU core has changed significantly before each section in the list there is an explanation as to what functional units are present in each generation of processors.
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