Instead, Telltale simply punctuates the flow of the game with calls for keyboard taps like so many unnecessary apostrophes, in a desperate bid to add “interactivity” (and I use that as a dirty word here). This isn’t like MMO-level grinding, where players have to endlessly repeat the same mundane tasks in order to have any hope of progressing in the game. continued popularity and strong sales), Telltale has done nothing to remedy its greatest weakness: busywork. Unfortunately, thanks to an unshakeable desire to cleave to tradition and no economic stimulus to change its ways (i.e. Oh, and the ominous “Bob will remember that” notifications reminding the player that their choices make a difference (though that’s not entirely true). Telltale Games clearly has a distinct style: pretty cut-scenes with cinematic visuals interspersed with scenes of point-and-click exploration and four-choice dialogue options. At least, not the first episode, Tangled up in Blue. But if the first thing I remember when sitting down to write about Telltale Games ‘ latest offering: Marvel’s Guardians of the Galaxy: The Telltale Series is alien butts, something’s not right with the game. Yes, butts are fun, and I can talk about them endlessly. Who am I to deny players some shapely CGI posterior? But then, what about Star-Lord’s butt? Shouldn’t we have an equal-opportunity derriere fixation? Even on a mission on board an unexplored spaceship filled with murderous baddies, alien super-assassin and self-confessed “most dangerous woman in the universe” Gamora wiggles her butt while walking.
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